Menu icon

Bast

The project is inspired by the Ancient Egyptian cat goddess, reimagined through a contemporary interpretation influenced by the distinctive appearance of the Sphynx breed. Its hairless skin, pronounced folds, and organic forms provided the foundation for an in-depth exploration of organic sculpting and anatomical detail.

Originally conceived as a personal study focused on developing my sculpting skills, the project later evolved into a realistic character presentation through look development, shading, and rendering.

Having previously specialized almost exclusively in hard-surface modeling, this marked my first complete organic sculpting project.

Bast was featured on CGSociety.org

Primary Tools:

3Ds Max, V-Ray, ZBrush, Photoshop, Nuke

Responsibilities:

Concept, 3D Modeling, Texturing, Lighting, Shading, Rendering and Post Production

Completion:

January 2014