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Medusa

is a project I did for fun. I thought it would be interesting to go with the seductive side of the greek mythological creature. I imagined that a younger girl would achieve just that. Was an opportunity to learn some Mari texturing and also some human sculpting. This project was featured in 3DCreative Magazine's issues #113 and #114.

I was also asked by 3DTotal to do a brief tutorial on my workflows which can be found here: Making a mythological character

Software used:

3Ds Max, V-Ray, ZBrush, Photoshop, Nuke, Mari

Responsibilities:

Concept, 3D Modeling/Sculpting, Texturing, Lighting, Shading, Rendering and Post Production

Completion date:

December 2014