Blue is a project that started as a modeling challenge and turned into an “everything” challenge. R&D took a significant chunk of this project as I had to write some maxscripts in order to ease some things on the way. Software used: 3ds Max, V-Ray, ZBrush, Photoshop, Substance Painter, Nuke Responsibilities: 3D Modeling/Sculpting, […]
Aeon is a synthetic fashion model who lost her purpose. Disassembly process is in effect.A personal research project. Some experiments with a character I created in 2016. This project was awarded with 3DTotal Excellence Award Software used: 3ds Max, V-Ray, ZBrush, Photoshop, Nuke, MARI Responsibilities: (100%): Concept, 3D Modeling/Sculpting, Texturing, Lighting & […]
Young Medusa is a project I did for fun. I thought it would be interesting to go with the seductive side of the greek mythological creature. I imagined that a younger girl would achieve just that. Was an exercise to learn some MARI texturing and also some human sculpting. This project was featured in […]
Bast (Bastet) is the cat Goddess in Ancient Egyptian mythology. On this modern-type approach I based my concept on a sphinx breed due to it’s beautiful “ugliness” (lack of fur, lots of skin folds, very organic look etc.) which was the main purpose of this project – an exercise for organic sculpting. Later, I decided […]