About Me

Digital Artist with cross-disciplinary expertise in modeling, look development, and visual content creation.


Software skills

3Ds Max
Maya
ZBrush
Mudbox
Unreal Engine
V-Ray
FStorm
Photoshop
After Effects
Nuke
Mari
Substance Painter

Overview

Based in Transylvania, Romania, with experience in product visualization, feature film production, and digital content creation.

My journey began in 2004 with 3D modeling and gradually expanded into texturing, look development, lighting, compositing, digital painting, and retouching. Working across multiple disciplines has given me a broad understanding of the production pipeline and the ability to adapt to different workflows and project requirements. While a significant part of my career has been dedicated to product visualization, I have also contributed to feature film productions, with my primary focus being 3D asset creation, from hard surface modeling to organic sculpting.

I hold a degree in Automations and Applied Informatics, and I enjoy the balance between artistic creativity and technical problem-solving that digital production demands.

If you are interested in collaborating or discussing a project, feel free to get in touch.


Film Credits

Your Image

Portfolio


Your Image

Contact


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